Because it is so automated, it is also extremely easy to overlook all the little behavioural quirks we have as humans (well..at least until we had this lecture). By categorizing and labelling them, it definitely shone the limelight on these patterns, and out of the 12 different types, I can personally relate to “habituation” totally.
As a user, I have experienced how a typically used methodology applied across everywhere else cause frustration when abruptly removed or be illogically unavailable as an interface standard. This is particularly significant for me because that frustration instantly translates into a negative impression of the website or the platform interface in general when it occurs.
Other learnings that I have acquired in Week 3 include:
- Personas (Kind of reminds me of this awesome game series: https://en.wikipedia.org/wiki/Persona_(series))
- Great way to classify and record my users’ interests and motivations (I became better at this after trying it out a couple of times during Design Thinking as well.)
- This is not overly new to me, but when asked to create a moodboard based on whatever I like as a person, it was interesting to note that my style came out the way it did. At the same time, it was also refreshing to see the variety of styles everyone had to offer and allow my creative perspective to be widened by the entire experience.
Last but not least, here are my moodboards to end off this post 🙂